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// QUARTERBACK METRICS

CPOE EXPLAINED
(COMPLETION % OVER EXPECTED)

BY PROFESSOR CHEDDARHEAD  |  UPDATED: JUNE 2026  |  5 MIN READ

Two quarterbacks finish the season at 68% completion rate. One is being discussed as an MVP candidate. The other just got benched. How?

One of them threw 70% of his passes within 5 yards of the line of scrimmage to wide-open receivers in a dome. The other was throwing 15-yard outs in November rain with a mediocre line. Completion percentage treats them the same. CPOE doesn't.

// WHAT CPOE MEASURES

CPOE (Completion Percentage Over Expected) is the difference between a quarterback's actual completion rate and what a model predicts he should complete, given the difficulty of his throws.

CPOE = Actual Completion % − Expected Completion %

The expected completion rate for each throw is calculated using:

  • Air yards — how far the ball traveled downfield (longer = harder)
  • Receiver separation — how much space the target had from the nearest defender
  • Pressure — whether the QB was hurried, hit, or sacked on the play
  • Pass location — sideline throws are harder than middle-of-field throws
  • Scramble — whether the QB had to leave the pocket

The result: a QB who consistently throws into tight windows, deep, or under pressure gets credit for that difficulty. A QB who dinks and dunks to open receivers doesn't inflate the stat.

// THE CPOE SCALE

// APPROXIMATE CPOE BENCHMARKS (NFL PASSERS)
+5% or more
Elite — top few QBs in NFL
+2% to +5%
Above average
−2% to +2%
League average range
−2% to −5%
Below average
−5% or worse
Struggling — accuracy is a real issue

// THE PROBLEM WITH RAW COMPLETION %

Completion percentage rewards conservative play-calling and punishes aggressive offenses. A coordinator who calls short, high-percentage routes inflates his QB's raw completion stats. A coordinator who attacks downfield — even successfully — deflates them. CPOE normalizes for this by modeling what percentage of those specific throws an average NFL QB would complete.

SCENARIO COMP % AVG DEPTH CPOE (APPROX.)
Checkdown-heavy offense, lots of screens 72% 4.2 yds −1.5%
Balanced offense, average depth 66% 8.1 yds +3.2%
Aggressive downfield attack 58% 13.4 yds +2.8%

The first QB looks best by raw completion %. The last two actually demonstrate superior accuracy once throw difficulty is factored in.

// CPOE LIMITATIONS

CPOE is a receiver skill problem. A QB who throws to a wide-open receiver looks worse by CPOE than one who throws to a covered receiver — even if both throws were identical. The model controls for separation at the catch point, but separation is partly a receiver skill, not just coverage.

It also doesn't capture pre-snap decisions: a QB who identifies the best matchup and throws to the open receiver isn't "easier" to complete than one who forces it to a covered target, even if the CPOE model treats it that way.

Use CPOE alongside EPA/play. A QB with elite CPOE and low EPA/play is being accurate but conservative — lots of completions, not enough value per attempt. A QB with elite EPA/play and average CPOE is making the right decisions even if some throws miss. The best QBs are elite at both.

// CPOE IN THE PLAYER CARD

The Player Card shows CPOE in the secondary metrics bar for all quarterbacks, alongside passer rating, time-to-throw, aggressiveness, and max air distance. The scatter plot positions each QB relative to the full league passing cohort for the season.

// SEE CPOE IN THE PLAYER CARD

Look up any starting QB and check their CPOE against the league scatter. The secondary metrics bar shows CPOE, passer rating, time-to-throw, aggressiveness, and max air distance — five angles on the same question.

[OPEN PLAYER CARD →]